Let's start with the look, which is the first thing that will attract anyone's potential interest in Cuphead. It's also a throwback to those 8-bit days of "Nintendo hard" games that extended their limited content mainly by being controller-throwingly difficult. Perhaps more than any game that has come before, Cuphead is the realization of this dream a fully controllable wonderland that plays like a controllable version of an early 20th century animated film short. Further Reading Now you’re reading with power: Revisiting the nostalgia of NES manualsWhen I was a young boy playing games on the NES, I dreamed of the day when 2D games would grow from the blocky, pixellated graphics of the time to controllable cartoons that resembled the detailed cartoons found in the instruction booklets.
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